It's been a few days since classes began at FIEA and I'm slowly beginning to settle in. So, I'm kicking off this poorly-made blog with some of my first assignments at FIEA!
The first assignment in my 2D/3D class was to model a pretty nifty cannon.
bby got model.
It was something within my capabilities. I've spent the last two years or so putzing around with Autodesk Maya, so this wasn't too difficult until the vertices began to merge on their own. I'm not saying it's ghosts, but it had completely nothing to do with me not paying more attention to model parts I wasn't working on at that moment.
The next step was to export the model into an FBX file and import it into the Unreal engine.
SHING sparkle sparkle.
I adore this program (so far) because its interface is very similar to Maya's. On top of that, the model looks a thousand times better when it's sitting in Unreal's environment! My cannon is now the cannon of kings in all its golden glory.
My Common Core Art class required me to mess around with Photoshop some more. While Photoshop is great to use for graphic design, it's definitely not my preferred method of drawing right now. Maybe that'll change in a few weeks, but the blur/blend tool has definitely become my enemy with its reluctance to work as well as Paint Tool SAI's.
an unfortunate result in my photoshop adventures.
I'll have to admit, though, that it's hell of a lot more convenient to have hundreds of brush options at my disposal without bouncing between programs.
Until next time!
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